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Lachlan Taylor

Game & Level Design

I'm a level and narrative designer who can build and test what I design. At QUT I've designed levels for Constructing Change and the tutorial and final zones of A Rover's Journey, built the world of Sarushima Island as a FATE tabletop setting, and written the player personas, core mechanics and GDDs that my teams build from.

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I'm a generalist by design, which helps me see a project through from start to finish and more critically communicate and understand the work of those around me. I'm comfortable and experienced leading game, mechanic, or narrative design, but will happily contribute and collaborate in larger teams.

 

I love games and the people who make and play them, and I'm looking to one day make evocative games that stay with and inspire their players, the way so many have done for me.

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